Ship Transverse Stability Simulator
Interactive naval architecture simulator of righting levers, centers, and forces. Click and drag the vessel to heel and watch dynamic restoration!
• Center of Gravity (G) & KG
Point through which the ship's total weight P acts vertically downwards. KG is the height of G above keel baseline K. Higher KG (e.g. timber/containers on deck) decreases GM and degrades stability.
• Center of Buoyancy (B & B')
Centroid of displaced underwater volume. When vessel heels, one side immerses (immersed wedge) while the other rises (emerged wedge). This transverse volume transfer shifts B sideways to B'.
• Metacenter (M) & GM
Intersection of the vertical line of buoyant force with the ship's centerline. GM = KM - KG is the initial metacentric height. When GM > 0, vessel is stable; when GM < 0, vessel is unstable upright.
• Righting Lever (GZ)
Horizontal perpendicular distance between the vertical lines of action through G and B'. Produces the righting couple moment M = Δ · GZ, returning the vessel upright.
• Tender vs. Stiff Vessel
Tender (Low GM): long, sluggish roll period T, comfortable for crew but vulnerable to squalls.
Stiff (High GM): violent, rapid roll with high transverse accelerations, risking cargo lashing failure.
• Angle of Loll (Negative GM)
Occurs when GM < 0. The upright position (θ = 0) is unstable and the ship spontaneously lolls over to port or starboard until reaching the stable Angle of Loll θ_loll due to form stability.
Interactive Ship Stability Simulator: Restoring Levers, Metacentric Heights & Roll Physics
Mastering the principles of transverse stability is vital for navigating officers, Chief Mates, and Shipmasters during cargo loading, ballasting, and heavy weather passage planning. The NavLib Ship Stability Simulator provides an intuitive, real-time graphical environment to evaluate the equilibrium couple between downward gravitational force (weight P) acting through center of gravity G and buoyant lift acting through center of buoyancy B as the hull inclines.
The simulation engine is grounded in classical naval architecture: the wall-sided stability formula, damped periodic rolling equations, and Krylov's roll period determination. Users can adjust height of center of gravity (KG), height of metacenter (KM), draft (T), and displacement directly, or select operational presets—analyzing compliant loading conditions, tender vessel behavior, and hazardous negative metacentric heights (Angle of Loll).
Frequently Asked Questions: Ship Stability Simulator (FAQ)
How does the ship stability simulator evaluate initial metacentric height (GM)?
GM = KM - KG, where KM is the height of transverse metacenter M above the keel (KM = KB + BM) and KG is the height of the center of gravity above the keel. A positive GM confirms stable upright equilibrium, while negative GM indicates instability.
Which equation governs the GZ righting arm for moderate heel inclinations?
GZ = GM * sin(theta) + 0.5 * BM * tan^2(theta) * sin(theta)For inclinations beyond deck edge immersion, the simulation engine dampens righting arm growth to reflect diminished reserve buoyancy.
What defines the behavioral difference between a "Tender" and a "Stiff" ship?
T = (2 * c * B) / square_root(GM), where B is ship beam and c ≈ 0.38.Tender Ship (small GM, under 0.20 m): generates low restoring moments with prolonged, sluggish roll cycles (18 to 25 seconds). Roll motions are gentle on crew but leave the ship vulnerable to wind squalls.
Stiff Ship (excessive GM, exceeding 2.5 to 3.5 m): creates rapid, jerky roll periods (4 to 7 seconds). The ship returns upright violently, exerting severe transverse forces on cargo lashings and container tiers.
What is an Angle of Loll and how does the simulator demonstrate it?
tan(theta_loll) = square_root( -2 * GM / BM ).The simulator includes an "Angle of Loll" preset demonstrating that ballasting the low side can cause catastrophic dynamic rollover to the other side.
How do Free Surface Effects (FSE) impair vessel stability?
GG1 = (liquid_density * i) / Displacement, where i is the second moment of area of the liquid surface, decreasing effective fluid metacentric height: GM_fluid = GM_solid - GG1.